From Pixels to Polygons: A Lightweight AI Framework for Single-Image 3D Reconstruction and WebAR Visualization
DOI:
https://doi.org/10.47392/10.47392/IRJAEH.2026.0631Keywords:
2D-to-3D Reconstruction, Artificial Intelligence, Augmented Reality, Depth Estimation, Marching Cubes, Mesh Generation, Monocular Depth, Polygon Mesh, Texture Mapping, WebAR, WebXRAbstract
Immersive digital experiences rely increasingly on high-quality 3D content, yet traditional 3D authoring demands specialized expertise, multi-camera capture rigs, and prolonged processing pipelines that remain out of reach for most developers. This paper presents a lightweight, end-to-end artificial intelligence framework that automatically reconstructs a textured 3D polygon model from a single RGB photograph and renders it interactively through a browser-native WebAR interface. The system integrates a deep learning model utilizing convolutional layers to capture representative patterns and features. with a monocular depth-estimation module, Marching-Cubes mesh synthesis, UV-texture projection, and progressive mesh-simplification optimized for delivery over A-Frame, Three.js, and the WebXR Device API. Empirical evaluation confirms a reconstruction accuracy of 96.8% across benchmark image sets, with processing times within practical thresholds on commodity mobile hardware. The proposed architecture eliminates dedicated application installation and offers a scalable, cost-efficient route to AI-powered 3D asset generation.
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Copyright (c) 2026 International Research Journal on Advanced Engineering Hub (IRJAEH)

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