Redesigning Digital Habits in Early Adolescents through Gamification. International Research Journal on Advanced Engineering Hub (IRJAEH), [S. l.], v. 4, n. 05, p. 2992–2998, 2026. DOI: 10.47392/IRJAEH.2026.0377. Disponível em: https://irjaeh.com/index.php/journal/article/view/1651.. Acesso em: 8 may. 2026.